From Textbooks to Tech: Augmented Reality Levels Up Language Learning
吃瓜大本营 professor Ebrahim Bamanger鈥檚 research shows AR helps motivate second-language learners and builds their confidence in the classroom.

How do you keep high school kids engaged in the classroom? One 吃瓜大本营 professor thinks he has the answer: augmented reality, or AR.
In a new study, Ebrahim Bamanger, teaching assistant professor of Arabic, has found that using an AR-based curriculum can significantly increase student motivation to learn鈥攕pecifically, to learn English as a second language. Motivation, Bamanger writes, is 鈥渁n indicator of the success of the educational process鈥 and an important aspect of a holistic educational approach.听
AR is a form of technology that combines computer-generated images with the real world in real time, allowing AR users to 鈥渧iew鈥 the digital and physical worlds together. An example of popular AR is the Pok茅mon Go mobile game, which allows users to 鈥渟ee鈥 animated characters in the world around them through their smartphone cameras. Meta produces AR glasses that allows users to play holographic games and watch videos amid a real-life background.
鈥淎mazon uses it to show customers how products will look in their homes,鈥 Bamanger says. 鈥淵ou鈥檙e buying a table, and you can use augmented reality to see how the table will look in your living room.鈥澨
Bamanger鈥檚 study included first-year high school students in Yemen, all native Arabic speakers with some prior exposure to the English language. Bamanger says that these students had limited opportunities to communicate in English鈥攃asually or otherwise鈥攐utside of school. The problem with existing English language education in Yemen, he explains, is that most schools use an outdated textbook and cassette tapes that contain recordings of someone speaking English with a British accent鈥攄espite the fact that many Yemeni expats move to the United States.
In Bamanger鈥檚 experiment, a control group of students were taught using traditional English-language textbooks, while an experimental group were taught with an AR-based curriculum.
The AR curriculum also involved textbooks, but they contained text and images that would trigger AR activities when students pointed their mobile phone cameras at the book. Using their cameras, students could scan any page of the textbook and receive a related AR activity, such as YouTube videos of native English speakers and interactive vocabulary games. What was most important, Bamanger says, is that the AR curriculum was student-led.
鈥淛ust giving them links is boring,鈥 he says. 鈥淪tudents learn better when they discover things themselves.鈥
In partnership with the classroom teachers, Bamanger and his colleagues administered a motivation survey to both groups of students at the beginning of the school semester and again at the end of the semester.听
The experimental group exhibited not only higher levels of motivation, but they also reported higher confidence in their language learning and higher levels of attention and satisfaction. The AR-based curriculum fostered a sense of autonomy among the experimental students, Bamanger says.
He also notes that AR could be used as a teaching option during times where remote learning is required.
鈥淭eachers can use AR to adjust their materials as needed and explain the lessons that students can access at any time鈥攁nd again, as many times as they would like,鈥 he says.
Bamanger says his work shows that AR technology can be used as an effective educational tool鈥攁nd can provide opportunities to otherwise under-resourced schools in countries where English is not widely spoken or taught.听
鈥淚n the Yemeni context, where students have limited access to authentic resources and opportunities for real-world language use, AR-based instruction offers an invaluable bridge, connecting learners to globalized, technology-enhanced educational experiences,鈥 he writes.
As Bamanger sees it, AR isn鈥檛 just cool tech鈥攊t鈥檚 a tool with the potential to close learning gaps across the world.